![]() Great in enchantress decks, Etheral Armor has a high ceiling. Doesn’t protect itself or its target beyond creature-based removal.It also doesn’t replace itself, limiting it from being truly powerful. However, Spirit Mantle doesn’t protect itself or its enchanted creature from other spells or abilities, like instants and sorceries. It can also nullify negative static abilities, like deathtouch. This aura can be also used on a friendly blocker in a pinch, allowing your small creature to block a bigger one. Spirit Mantle enables on-damage combat triggers and can potentially net you a final blow. The creature it enchants will be able to attack freely without concern for being blocked. Spirit Mantle is an aura that wants to be in an aggressive deck. Needs to be built around and set up properly.Can potentially draw lots of cards and deal decent damage in the right deck.The first example of such a card, it can be paired well with other auras you’ll find later down the list. It’s a build-around card that skilled deck builders can make good use of. Quicksilver Dagger’s home is in a deck that loves tapping and untapping. While it can replace itself, you’ll need to use it at least twice before it’s worth the cost. Quicksilver Dagger is a card that isn’t tremendously powerful on its own. Still leaves your opponent with a creature.This makes it particularly good as removal in enchantress decks that want to play as many enchantments as possible. Doing so effectively balances the two-for-one downside that auras usually have. But Kenerith’s Transformation replaces itself by drawing you a card when it enters the battlefield (ETB). Now, there are other auras out there with similar effects. You could use this on a small creature of your own, but you’ll almost always want to nullify an opponent’s threat instead. It strips its target of all abilities and, when played on a large creature, shrinks its power. Speaking of removal, the first on the list is one of the best aura removal spells out there. So here are 25 auras that just might be worth considering. Thus, auras must be particularly effective to be worth a slot in your deck. A two-for-one in your opponent’s favor, then, does double duty in moving you away from your win condition. In Magic, two-for-ones are almost always bad when you’re on the two end of the stick.Īny good card in Magic advances the state of the game towards your win condition. What this means is that your opponent effectively removes two of your cards with just one of theirs: what’s known as a two-for-one. For example, if your creature gets removed, even with a simple bounce effect, the aura attached to it goes to the graveyard. But unlike other spells that do the same, auras are particularly vulnerable to removal. They can offer powerful ongoing buffs to your other permanents. Auras occupy a strange design space in Magic: The Gathering.
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